Национальный цифровой ресурс Руконт - межотраслевая электронная библиотека (ЭБС) на базе технологии Контекстум (всего произведений: 634558)
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Известия высших учебных заведений. Поволжский регион. Гуманитарные науки  / №1 2014

USE OF TRIPLE H-AVATARS AS THE TRAINING TECHNOLOGY IN SERVICE-ORIENTED VIRTUAL SPACE (90,00 руб.)

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Первый авторMkrttchian
АвторыPonomariova О.N.
Страниц15
ID549818
АннотацияBackground. Assessment of optimizing the content of training courses in the transition to E-learning, this study made of system considerations, taking the learning process as the sum of certain discrete processes internetwork into an integrated system of the course. The division of some portions of the course material is sent to the student uptake, with constant self-monitoring and correction of gaps in learning, learning this technology successfully since 2001, is used in the management of the Internet University of the Control and ICT (HHH University) and is known as TRIPLE H-AVATAR, where the course material is divided into portions and sent to the assimilation. The purpose of this article is to show the possibility of using plug- avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education. The purpose of this article is to show the possibility of using plug-avatars «hhh» technology education as a service-oriented virtual learning environment in the sliding mode. This allows teachers to create an integrated learning environment using tools that have been selected to best meet their academic requirements and individual abilities of each student's full training in the system of distance education Materials and methods. This task, in turn, allows us to take advantage of sliding modes and consider the process of assimilation of the course as some closed feedback system, subject to an external uncontrolled, hindering the process of assimilation, perturbations. Since the control action in the form of discontinuous transmission portion is inherently discrete, then on the face of all the signs of a learning management system in the course of sliding modes. Management in the sliding mode allows you to get a number of benefits that without the usual management. From the standpoint of education, in a sliding mode, the training system is invariant to external disturbances, thereby learning value, the absorption material is generally caused only by trained dynamics, its static characteristics and feedback corrected by adapting the material, and portions of the trainee is solved for each student individually, which is an advantage of the process of distance learning. Results. Created software of plug-avatars «hhh» technology education for SOLVE applicable for using in DE process and in virtual research collaboration works at the Astrakhan State University, Institute of regional development of the Penza region (Russian Federation), at HHH University (Australian Federation and the Republic of Armenia), at Hildesheim University (Germany). Conclusions. We have presented a pluggable (non-monolithic) service-oriented virtual learning environment based on the microkernel and enterprise service bus design patterns. Promoting peer learning or interaction in the SOLVE should be valued during mathematical problem-solving activities. Providing hands-on peer learning
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Mkrttchian, V.S. USE OF TRIPLE H-AVATARS AS THE TRAINING TECHNOLOGY IN SERVICE-ORIENTED VIRTUAL SPACE / V.S. Mkrttchian, О.N. Ponomariova // Известия высших учебных заведений. Поволжский регион. Гуманитарные науки .— 2014 .— №1 .— С. 200-214 .— URL: https://rucont.ru/efd/549818 (дата обращения: 19.04.2024)

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N. Ponomariova USE OF TRIPLE H-AVATARS AS THE TRAINING TECHNOLOGY IN SERVICE-ORIENTED VIRTUAL SPACE Abstract. <...> We have presented a pluggable (non-monolithic) service-oriented virtual learning environment based on the microkernel and enterprise service bus design patterns. <...> Педагогика tools in education problem solving activities is indispensable for students to construct solid knowledge and to develop rich problem-solving strategies. <...> Key words: Virtual Learning Environments, Service-Oriented Architecture, Personal Learning Environments, Sliding Mode Control, Indicator of Sliding Mode, Cloud Serviced Bus, Education Paradigm, Virtual reality and Avatar. <...> INTRODUCTION The education has students use knowledge within the process of problem solving to understand and explain the physical world around them. <...> Due to the lack of examination of the impacts on students’ three-dimensional (3-D) same concepts learning and problem solving caused by synchronous interaction with multiple representations among peers in the SOLVE, this chapter proposed «hhh» education technology, based on the Sliding Mode Control, to facilitate students solving education problems and afterwards to study the effect of peer learning behaviors to learning achievement [5–8]. <...> Avatar technology is touted as the promise of providing a rich suite of innovative and highly interactive tools for educators tasked with designing and delivering university level distance education programs. <...> Avatar technology allows for the digital representations of people, both real and artificial, on a computer. <...> For example, a computer user may use an avatar to represent them in an online education. <...> Development of «hhh» education platform is underway and informal initial reports indicate the replacement of service oriented Web services by ones. <...> There are two approaches to solving this problem which reflect the difference between centrist and service202 University proceedings. <...> The first is to agree on standard data formats for all tools of the same ilk so that an external tool can provide an Application Programming Interface (API) or Web service interface to allow data to be imported directly from the tool into central databases (or the «hhh» Virtual Learning Environment could provide an interface into which the external tool can push data). <...> The second approach is for external tool developers to provide a Web Services Description Language document to describe a data export service <...>